Benefits of Virtual Reality Used in Vestibular Rehabilitation in Adult and Elderly Individuals with Dizziness

Authors

  • Sousa MGC* Adjunct professor of the Phonoaudiology, State University of Bahia, Brazil Author
  • Salomão KS Department of Life Sciences (DCV-I), State University of Bahia, Brazil Author
  • Machado GC Collaborator, Master in Interactive Processes of the Organs and Systems of the Institute of Health Sciences at UFBA, Brazil Author

DOI:

https://doi.org/10.23880/ooaj-16000195

Keywords:

Elderly, Dizziness, Rehab, Quality of life

Abstract

Introduction: Aging brings about several changes in health in the elderly. Dizziness is one of the symptoms most commonly found in this age group, causing psychosocial disorders in the daily activities. Objective: To assess the benefits of virtual reality by using the video game X-Box 360, in the vestibular rehabilitation of affected individuals of dizziness. Materials and Methods: The research consists of an observational study of the quantitative type of exploratory and descriptive character. The participants were five individuals of both genders, with a mean age of 59.6 year, subject to fulfillment of Kinect games and Kinect Sport Adventure the X-Box 360, and evaluated by comparing the scores of Dizzines Handicap interventory - DHI before and after intervention. Results: 80% of participants are female, the gender and age did not influence the improvement of quality of life, 80% had reduction of DHI in the physical, functional and emotional domain and consequently improved quality of life. Conclusion: The language intervention with patients with dizziness, through the video game X-Box 360, provided improvement in the quality of life of patients surveyed

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Published

2020-07-30

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